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Game Design and UX Design
In addition to my work with mobile apps, websites and physical installations, my experience working on the mobile game GumGun has taught me a lot about designing great user experiences.
With GumGun I managed to encapsulate complicated mechanics in to a very easy to pick up and use product. This is very transferable to other types of UX challenges because what it comes down to is to make complicated tasks easy to understand.
gumgungame.com iOS / Android Tools: C++, Cocos2D-X and fmod Design and development Stian Remvik
Graphics Tore Holmem
Sound Jørn Lavoll
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Easy to Use Interface
BIT20 Ensemble needed a tool that primariliy would make it easy and fun for children to learn about sound and composition.
We made the app BITWaves for iPad and mobile with a very clean user interface. By limiting the possibilities to their own recordings, the app "forces" the children to think creatively. We avoided making a childish look to not make it look like the children weren't smart enough. The client was very pleased and the children thought it was a cool way to learn.
Idea Ole André Farstad
Design and development Stian Remvik
Back-end programming Sindre Sørensen
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Structuring and Grouping
BEK Archive is an extension to Bergen center for Electronic Arts website bek.no.
The archive is a new section that gives you the possibility to dive into BEK's 20 year long history within the fields of art and new technology. Since the archive is part of the original website, we designed it in the same style. But at the same time we wanted to separate the archive from the rest of the website. That is why we gave it dark backgrounds with individual colors for each section; Projects, Features and Artists.
WordPress and programming Sindre Sørensen
Design and CSS styling Stian Remvik
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Gamification
The Municipality of Bergen needed an app that would make the people of Bergen use the city and walk more.
We made the app Bergen Go that uses geolocation (GPS) and a map to show where you are. The map contains points that you must seek out physically before you can click them. That "forces" the user to use their legs and they will experience the city in a new way.
App design and development Stian Remvik
Design elements Haltenbanken
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Physical Interface
The Bergen Public Library wanted to make a video book together with the people living in the city.
We made an installation with a very simple interface consisting of one button. There was also a screen with instructions and a teleprompter in front of a camera showing the text the users read in to a microphone. All the users had to do was pressing the big red button. The button started glowing red indicating a recording was taking place, and the text started scrolling on the teleprompter after a countdown. When the user was finished reading, they pressed the button to stop recording. Then in the background the video was stored and uploaded to a server and ready to see on a website.
Design and development Stian Remvik
Additional programming Trond Lossius
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Solving Problems
KODE Art Museums and Composer Homes in Bergen wanted an app that could be used to listen to Harald Sæveruds music while walking around in the forest outside his composition home Siljustøl.
The problem was that there was no accurate digital map available that could show the paths in the forest, and on satallite photos you could only see the top of trees. The solution was to draw the map myself by including a draw function in the app and just start walking the paths in the forest. The draw functionality would of course be removed on release. With this approach I could get a detailed map of the paths, and it would accurately show your GPS location.
Design and development Stian Remvik
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Experimentation
Sonarc is an artistic computer game based on the manipulation of sound in a 3D landscape by Espen Sommer Eide and Stian Remvik. In an “open world” structure, sound objects can be manipulated in different ways and put together into music and sound collections, as well as being the starting point for creating tasks that need to be solved.
Espen Sommer Eide (1972) is a composer and artist based in Bergen. Using music and sound as both method and medium, his artistic practice involves long term engagement with specific landscapes, archives, languages and rhythms, with an experimental approach to local and embodied knowledge. In addition to installations and performances, he has been a prominent representative of experimental electronic music in Norway, with main projects Alog and Phonophani, and a string of releases on the labels such as Rune Grammofon, FatCat and Hubro.
Download the game at itch.io. Sonarc is supported by Arts Council Norway and BEK, Bergen Center for Electronic Arts Tools: Unity, C# and fmod Studio Design and development Stian Remvik
Sound and design Espen Sommer Eide
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